The official strategy guide points out that the many different skin colors of bangaa lead people to believe that this influenced their personality traits - for example, a blue Bangaa would have a strong sense of justice - but that most bangaa of the current era have mixed blood so this is no longer the case.Īs a side note, while bangaa might seem to be predominately male, one of Ba’Gamnan’s crew is his sister Rinok the pimary distinction between the two is that she seems to have hair. I really like bangaa and have ever since FFTA I would have loved a bangaa party member in this game. Bangaa, Bestiary Entryīangaa are one of the races you see all over Ivalice, and while Ba’Gamnan’s crew might make you think that they’re uncouth and unintelligent, have a chat with just about any bangaa NPC and you’ll find them to be quite fascinating. In manner and intelligence they greatly resemble humes, and as such as the most integrated of the humanoid races in hume society.Įven so, some humes call the bangaa "lizards" behind their backs, but this is considered a slur, and is like to deeply offend any bangaa within hearing. Bangaa are nimble and strong, living up to twice as long as the average hume. Humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears. Male viera do apparently exist, just in separate communities from female viera. The fact that they look like bunny women is certainly unique. To be honest the viera of FFXII remind me a lot of the elves of Lord of the Rings then again given LotR’s influence on fantasy in general the idea of a long-lived race in the forest with special abilities is kind of a trope now. The viera there are deeply spiritual and live in seclusion, keeping themselves apart from the wars and strife that trouble the land of Ivalice. ![]() There lies Eruyt Village, which is visited during the main course of the story. The Wood in question is Golmore Jungle, located on the continent of Kerwon in the south. Viera outside of the Wood have found their place in all walks of life, and can be spotted in many cities across Ivalice. In modern-day Ivalice there are quite a few of these, among them the sky pirate and playable character Fran. Beautiful and long-lived, Viera are split into two groups: those who have left the Wood, and those who have not. They’re interesting background, don’t get me wrong, but they’re not the focus the way they are in some of the other Ivalice games. In short, this is a story about humans and human interests, and the other races are just there for background. Five out of the six playable characters are humes, and all of the guest characters are humes as well. Humes make up the largest population in Ivalice, and most governments are ruled by humans. I believe the name hume originated in Final Fantasy XI, but I might be wrong on that (I never played FFXI). (Or that fact that it was made years before Square came up with them. The original Final Fantasy Tactics only starred humans, apparently due to a cataclysmic event that wiped out the other races. ![]() Final Fantasy XII features the most races of any Ivalice game by far, though only two are playable (hume and viera).Īn interesting thing to note is that most of these races originated in Final Fantasy Tactics Advance, a game that doesn’t actually take place in the “real” Ivalice but in a dream world. ![]() Much like Final Fantasy IX, there aren’t just humans walking around - there are all kinds of different races present in Ivalice. The most notable thing about Ivalice is the huge number of sentient races living in it.
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